A blog about my adventures as an indie game developer.
Pages
(Move to ...)
Home
About Me
Games
One Game A Month
▼
Tuesday, May 13, 2025
Dealing with Failure
›
After the end of Aground, I had a ton of ideas and the potential to make anything. It was a time of excitement, when Fancy Fish Game's ...
Monday, November 11, 2024
Year in Review: 2024
›
It's a little early, but I haven't made a blog post in a while, and figured it was about time I did another yearly review! 2024 has ...
Thursday, October 5, 2023
Aground Post Mortem: The Value of Early Access
›
It's strange to call this a post-mortem, as Aground is still very much alive. But, I have moved onto new games, with Stardander School ...
1 comment:
Tuesday, July 18, 2023
Making a Game from Start to Finish
›
One of the questions I’m asked a lot is what it takes to make a game. After more than a dozen years as a game developer, I’ve finished a lot...
1 comment:
Thursday, September 8, 2022
Two games at the same time - crazy or genius?
›
As you might already be aware from my last blog post , we are currently developing two major games at the same time: Stardander School for W...
Monday, October 18, 2021
The Future Fancy Fish Games
›
After the launch and final post-launch updates of Aground, we floundered (hah) for a bit deciding what to do next. We made many prototypes -...
Sunday, January 10, 2021
Year in Review: 2020
›
It's hard to believe that my last real Year in Review was for 2016. I haven't been keeping up with this blog as much as I'd like...
›
Home
View web version