Here's a list of games I've worked on, including current projects and planned future projects. For your convenience, this list is broken into the following categories:
- Current Projects - Projects I'm currently working on.
- Finished Games - Games that I have finished and released. Feel free to play them!
- Playable Games - Games that were never quite finished, but are still playable.
- Planned Projects - Games that I want to make in the not-so-distant future!
- Dropped Projects - Projects I never finished... for one reason or another :( .
- Old Projects - Projects before 2004... they are quite bad, and I do not feel comfortable sharing them publicly (but if you REALLY want to play a bad game, email me and I might send them to you haha).
??? Nothing announced, check back later!
The backburner consists of projects I'm working on the side, in order of priority. Often I'll have a project or two in the backburner, as I can produce code faster than artists can draw haha.
I Can't Escape 3 - A direct sequel to I Can't Escape: Darkness, after you escape from the tomb. I won't reveal any more on this until I formally announce it.
Witch Academy - Also in early development, but it will be the game I work on with Natalie after </reality>.
TransFuse (2017) - Made in 48 hours for the 2017 Butterscotch ShenaniJam (theme: Electric Leech). A tower defense game with a twist: you must allow leeches through to get power, but watch out or your blood supply will run out!
</reality> (2017) - A sci-fi/fantasy visual novel about the nature of existence, with plenty of twists and surprises. I did the story outline and am helping with the code/editing/trailer/misc tasks, but this is more Natalie's project (she wrote the story and did all the art!)
Quotidian (2016) - Made entirely in 48 hours for the 2016 Global Game Jam (theme: Ritual). Wake up in the morning. Drink a cup of coffee. Close the curtains and go to bed. The days change, but the ritual does not.
I Can't Escape: Darkness (2015) - An eerie game with a similar setting to the original I Can't Escape. However, the game mechanics are going to be pretty different, so if you assume that you know all my tricks from playing the first game, you'll be pleasantly surprised *evil laugh*!
ADventure Lib (2015) - A short, goofy project with a silly idea - to have a standard point & click style adventure game where all the characters, objects, and enemies have all been swapped around. It gets very ridiculous very quickly!
Deity Quest (2014) - Deity Quest is a light-hearted, pokemon-inspired RPG where you play as an ambitious young god, recently assigned to a world - Aberos - to convert followers and gain power. Your goal is to become the Overgod, the highest position among the many gods of Aberos. Develop your divine magic, support your followers in fast-paced 6 vs. 6 battles, adventure through locations, and compete with other deities in your quest to reach the top!
|Rhythos! Arcade BETA (2013) - Battle 15 unique enemies in this real time battle RPG combining the best elements from rhythm and fighting games.|
|Trip Through Time (2013) - A robot from a post-apocalyptic era is sent back in time to observe the nature of humans and decide whether or not they are worth bringing back.|
|A Different Color (2013) - A short (~15 min) interactive story about friendship and loneliness. Just play it, that's better than any text description!|
|I Can't Escape (2013) - You have fallen into a vast underground maze. Can you find your way out, or will you end up trapped in darkness forever? As the title implies, you find yourself falling deeper into darker and creepier levels even as you try to go up towards freedom. The game is fairly experimental, with a psychological undertone, and it was designed to defy players expectations.|
|Drawscape (2012) - Drawscape is a physics platformer where you draw shapes to overcome many challenges and puzzles. Play through 22 unique levels as Kami, a curious fox girl with the power to create and destroy. Here's a video of the gameplay: (link)|
|Deus Shift (2011-2012) - A strategic flash game. Was originally Arcane Lands, which was completely redesigned and released as Deus Shift.|
|Assembler Quest (2005) - a first person RPG written entirely in x86 assembly... for those of you who know what that is... yes, I was crazy. Finished.|
|DayBreak (2010) - My first flash game, trying to make something small and interesting. Never finished, but it is more or less playable here: (link) . Yes, catgame was the codename for this project!|
|Ilk Cardgame (2008) - a computer version of a cardgame I invented, with rules similar to M:TG except playable with a normal deck of cards. Finished BETA (but never released). (link) and the downloads page is here: (link)|
Codename: Deity Quest 2 (Complete Design Document) - Been tinkering with a much improved design for Deity Quest that improves all of what I consider flaws with the original game, while keeping the parts I found fun.
These Falling Stars Platformer (Complete Design Document) - This is one of my pet-projects that I want to finish one day, when I have the resources and assets to make it possible. It'll be fairly big, with the backstory of the original game (see dropped projects). It'll have cool action and puzzle mechanics, a complex plot, and should be pretty awesome!
Deus Shift Remake - (Ideas) I have some ideas for making another strategy game along the lines of Deus Shift... but often these ideas get merged into other projects so you might never see an actual "Deus Shift" remake.
Aero Empire (On Hold/Early Prototype) - A redesign of the original Aero Empire game. More details on this will come later.
Open Worlds (On Hold/Early Prototype) - A game where the worlds, sprites, mechanics and, well pretty much everything can be edited and created by the players. I've worked out MOST of how this will work, and now I just need the time and ambition to create it.
Nom Nom Defense (On Hold/Playable Prototype) - Help crafty cats defend their noms from hungry dogs in this tactical defense game! Use cheap kibble and innovative distractions to keep the dogs from eating your delicious noms during lunchtime!
Adventures of Marlin (On Hold/Playable Prototype) - Marlin is a lazy raccoon. So lazy, in fact, that he forgot to stock up on food for the winter! Thrown out of his house by his lazy wife, Marlin must now search the cold streets for garbage and food. Adventures of Marlin is a puzzle game where you move cardboard boxes, avoid obstacles and enemies, and get trash.
Adria (On Hold) - A strange, eerie game based on a dream I had, about dreams and delusions.
Havencall - Aura is a strange girl who has recurring dreams of a world completely beyond her own - of the place where she truly belongs. Setting out to find the haven of her dreams takes Aura on an adventure across many worlds full of wonders and terrors. Overcome challenges, awaken new powers and fight perilous enemies as Aura embarks on an emotional journey to discover the truth of her universe.
|Aero Empire (2008-2010) - A multi-staged beast that was an epic idea... but failed epically. Lots of good stories behind this project. (link)|
|The Last World War (2005-2007) - a multiplayer rts project I did as an undergrad on disruption tolerant networking. Parts were finished, but nothing playable. (link)|
|Lifeshard (2004-2006) - a PHP/MySQL MUD. Never finished.|
|Voidcraft (2004) - A PHP/MySQL MUD, similar to Lifeshard, except scifi and a lot simpler. Finished, but the website for it is down, and I haven't uploaded it to my new server.|
|Older QBasic and RPGMaker games that were mostly lost over the years (1998-2002). Ninjas in space?!?!|