Monday, August 20, 2012

Progress Update

Since the last blog post, I have been working mainly on VIDE. On the side, I have also been working on two small flash projects, Nom Nom Defense and Dance Lenin, Dance, which you can read about in the Future Projects page. Shattered Worlds and the Unnamed RPG are confirmed to be made in VIDE, and work on Shattered Worlds (along with more information on that project) will likely start after VIDE is done.

The VIDE API is complete, which allows me to load and run VIDE animations in games. Additionally, the API has been tested and works on the following platforms:

PC (Windows XP and Windows 7)
Linux (Ubuntu)
Mac (Snow Leopard)
Android 2.2
iPhone and iPad (Only in the simulator, as I do not own either of these devices)

As for the editor for making the animations, it is progressing smoothly. Right now, I have a basic library and layered timeline that can do keyframe animations and drag & drop operations. While its basic functionality is pretty advanced, there is still a lot to do before it will be a fully featured editor, so I expect work on VIDE to continue for another month or so.

A screenshot of the VIDE editor, showing a layered bone animation.

There will probably be few updates until VIDE is complete, as there is a lot of work that has to be done on it that is not very interesting to blog about. But rest assured, Fancy Fish Games is well underway, and we have some very interesting game projects planned for when VIDE is complete.