There were many reasons for this decision - but the main one was that I wanted to do a follow-up to our previously successful game, Aground, but I also wanted to do something completely different (as I enjoy changing it up and experimenting with new genres). Additionally, our desire to make a witchy game predates Aground.
But, I'm a relatively fast programmer, and either project alone would leave me waiting for assets to finish and perhaps tinkering on a side project anyways. So I decided why not do both at once? With a 3D art team working on Aground Zero, and a 2D art team working on Stardander, and me switching between the two, I'd never have to wait for assets and could switch between projects to keep them both fresh and interesting. Often, long projects can start to feel dull and unexciting if you focus on just that one project for years at a time.
It's been about one year since this decision, and I thought I'd share my thoughts on how it's been going.