I have decided to stop making One Game A Month, however. I have several larger projects that I've been wanting to make for a while that I couldn't make in a single month, even if I worked on them full time. One Game A Month was a great experience and helped me release several great games, but now I want to use what I learned to create bigger, more exciting games. Here are my plans for this year (ordered by priority):
http://havencall.com/. Here's a new screenshot of a scene in havencall, this one from the second world:
|A Cabin deep in the woods on the outskirts of the city. Don't get lost!|
Unnamed Project - If I can, I also want to squeeze in one more game project this year. It's a new project I've been working on the design for recently, based loosely off the original system we developed for Ainsworth. It looks like Ainsworth is going in another direction now, but I'm leaving all decisions about that to Van (the artist working on it) until I get started on coding Ainsworth. However, despite it's flaws, I liked the original system of Ainsworth, and figured out how to fix all of the flaws, but those changes caused the design to be a completely different game. I've almost finished the design, units, spells and equipment for this new game, but it already looks like it's going to be pretty fun. I'll release more details on this game once I start prototyping it, but in short it's a game where you play as a Deity that gives benefits to followers (similar to D&D Deities), and you can convert followers from 128 types to your cause (a little like Pokemon). As for the actual gameplay and battle system, I'll tell you later, but it's pretty interesting and novel.
Next year, I have a few larger projects that I'm almost ready to get started on (ordered by priority):
Asylum Game (name subject to change) - Partially inspired by I Can't Escape, this will be a full 3D (not grid based) horror game taking place in an abandoned asylum. The rules of time and space will bend in this game, and like I Can't Escape, the game will rely mostly on atmosphere and exploration - although you might not be completely alone in the asylum!
Those are my plans for the next few years. I'm really excited to get cracking making these games, and am even planning to attempt selling several of them in the hopes of becoming a full-time gamedev. We'll see where my game development career goes, and I certainly have lots of other game ideas I want to make if these are successful! Look forward to more updates on these games, and let me know if you have any questions about any of these games!