Thursday, October 11, 2012

Announcing Havencall!

EDIT: Havencall Havencall is now on IndieDB

We are very excited to officially announce Havencall, our first game using the VIDE animation toolkit! Havencall will be a short (2-4 hour) point and click adventure game which tells the story of a strange girl named Aura, and her journey between worlds to find the haven of her dreams. The original idea for this game dates back to 2009, but it wasn't until recently that everything came together: the technology, the story, and the design for what is in many ways our dream game - both to play and create.

Aura being beckoned into another world by a strange glowing figure.
The game's story and progression have been written, all of the puzzles have been designed, and we're busy working on concept art and hammering out the details. We plan to release Havencall sometime in 2013, for PC, Mac, Linux, and potentially mobile devices as well. The gameplay will revolve around interacting with items and people, solving puzzles, awakening powerful abilities, and even fighting magical devices.

My hope is for the game to be a stunning audio/visual experience that brings the strange and varied worlds of Aura's universe to life, with unusual puzzles and challenges along the way. I don't want to reveal too much of the story, so I will only say that it will be a mystical, magical and even philosophical journey.

Sneak Peek: Concept art of Aura's hometown, a small primitive village completely isolated inside a space-time bubble.
Our trajectory now is to solidify the art style, music style, and prototype the puzzles to make sure we have all of the details ironed out, and then we plan to try to fund the project on Kickstarter. It will be our first time using Kickstarter, which should be an interesting experience in itself, but hopefully a good one as well.

Stay tuned for more updates on Havencall, but they may be sparse as I don't want to spoil the story! I have also set up a website for the game here:, which we will update with more content as development progresses.


  1. Nice! make sure you dont keep us waiting to long for updates =D

  2. I'll make you wait however long I want to make you wait :P . All joking aside, I probably wont make another Havencall blog post until we're out of preproduction, but I'll post smaller updates more frequently on Twitter: