It's hard to believe that my last real Year in Review was for 2016. I haven't been keeping up with this blog as much as I'd like, but this time it's been because of how busy we were with Aground between 2017 and 2020.
In April 2020, we finally released the full version of Aground, and over the summer we released our final major content update - the Hybrid Path. As difficult as 2020 was for everyone in the world - us included - Aground's launch was by far the biggest success we've ever had. We are so proud of how far the game and its community has come. Achieving an "overwhelmingly positive" review score was one of my long-standing goals as a game developer, and even though it is just a number, it was really special when we finally reached it.
The console ports for Aground are nearly ready to launch - so look forward to that early this year on the PS4, Switch and XBox One. Beyond that, while we've considered expansions/sequels/DLC for Aground, we kind of feel like it is done, and has a strong, complete story, and we are ready for something new. We may come back to Aground at some point, but it will not be our next project.