A few things that surprised me:
- Most of these games died out before they had actual art/ui (yay programmer art). Sure, a lot of them died out "survival of the fittest" style, meaning that the ones that were fun were continued, and the ones that weren't were trashed. But quite a few of the prototypes died out simply because the artist working on it decided to drop the project (even when the artist suggested the prototype in the first place). I have a few interesting but ugly prototypes that never got the time of day they deserved (the best of which I have put into the "In Planning" section of my Games page.
- How quickly old code becomes incompatible with new operating systems. Obviously, the C++ ones would have issues, but the other programming languages are cross platform and I would've expected them to work out of the box. This was true for flash (have to give it credit there), haxe doesn't apply as those are all new prototypes, but several of the java prototypes could not run because of issues with JOGL or some strange dependency that made it not work on a 64-bit operating system. Having a 32-bit AND a 64-bit version of Java installed on my machine doesn't help the issue.
Games now playable:
|Assembler Quest (2005) - a first person RPG written entirely in x86 assembly... for those of you who know what that is... yes, I was crazy. Packaged it with dosbox so that it could be playable on newer computers. Dosbox also makes it playable on non-windows OS with a little work, Tim got it working on a mac, see screenshots here: http://pinterest.com/pin/279504720595243083/
|DayBreak (2010) - My first flash game (not including prototypes), trying to make something small and interesting. Never finished, but it is more or less playable here: (link) . Yes, catgame was the codename for this project!
|Ilk Cardgame (2008) - a computer version of a cardgame I invented, with rules similar to M:TG except playable with a normal deck of cards. Finished BETA (fixed up some problems with JOGL, it now works on windows and "probably" works on other platforms - it still has some rare bugs with the AI and networking, but is playable). (link)
Games Previously Playable:
|Drawscape (2012) - Drawscape is a physics platformer where you draw shapes to overcome many challenges and puzzles. Play through 22 unique levels as Kami, a curious fox girl with the power to create and destroy. Here's a video of the gameplay: (link)
Previously playable only at Kneoworld, I have now made a dev version of the game available here: (link)
|Deus Shift (2011-2012) - A strategic flash game. Was originally Arcane Lands, which was completely redesigned and released as Deus Shift (and is now being completely redesigned again! (link)